[playerdata]
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
#########################################

# playerdata.ini
# defines constant values to be loaded into the PlayerData struct
# this file has to be encoded using utf-8
player_name =ＮＯ－ＮＡＭＥ
level_name =忘れないでね私の声を
level =1
vocaloid_point=0

# IDs defined in rom/gm_plate_tbl.farc/gm_plate_id.bin
level_plate_id =0
level_plate_effect=1
# IDs same as gam_skin%3d
skin_equip =0
# Allows for song specific skin settings which can be set in the file skins.ini
use_pv_skin_equip =true
# IDs defined in rom/gm_btn_se_tbl.farc/gm_btn_se_id.bin
btn_se_equip =-1
# Allows for song specific sound effect settings which can be set in the file sfx.ini
use_pv_sfx_equip =true
# IDs defined in rom/gm_slide_se_tbl.farc/gm_slide_se_id.bin
slide_se_equip =-1
# IDs defined in rom/gm_chainslide_se_tbl.farc/gm_chainslide_se_id.bin
chainslide_se_equip =-1
slidertouch_se_equip=-1
# "Shared Set" or "Original" setting, works similarly to PSP series module selection (Updates when changed in-game)
module_equip_cmn0=0
module_equip_cmn1=0
module_equip_cmn2=0
module_equip_cmn3=0
module_equip_cmn4=0
module_equip_cmn5=0
# Allows Song Specific module selections (values update when changed in-game in the file modules.ini) (May lag on song select and menu)
use_pv_module_equip=true
# Enable button/slider sounds & volume settings
act_toggle =true
act_vol =100
act_slide_vol=100
# Show clear borders on Progress Bar for:
# Great
border_great =true
# Excellent
border_excellent =true
# Rival
border_rival=true

# Allows module selection (WARNING: It may cause lag in the main menu and other places) (May be necessary for use_pv_equip settings!)
use_card =true

# Allows module selection without card and attempts to disable module refresh when sliding in PV select to reduce CPU and IO load.
module_card_workaround =false

# Allows use of game mode modifiers (hi-speed, hidden, and sudden)
gamemode_options =true



mylist_A=
mylist_B=
mylist_C=
